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tkBoom Notes

Project Milestones

program flow

All screens must fit into a 640x480 window, and possibly into a 320x200 window

  1. startup screen - shows program name, maybe a graphic. also shows if it knows the location of prBoom, and has already been configured 
  2. main screen - shows launcher buttons, and a list of WAD's that will be passed to prBoom. WADs can be moved up/down in the list so that they replace specific levels in a specific order. Also shows prBoom options as option buttons, and has a box to add the hostname for TCP/IP networked games. status bar at the bottom of the screen shows what the program is doing 
  3. Add wads - dialog box that lets you add wads. When the dialog first launches, it has a status bar at the bottom, and the script will start recursively searching for WAD's in /usr/share/games/doom, and adding any to the list that it finds. has Add-Close-Cancel-Change Path buttons: 
  1. during a prBoom session, the main window will disable the controls on the main window, and in the status bar it will say that's in a game, with the PID of the prBoom process (may not work in Windows)

Related sites

Misc things to watch out for

Misc statements that do wierd wonderful things

prboom command list

General/Debug options:
Video options:
WAD options (Add WADs window will take care of this)
Demo options: 
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